You've got a lot to learn about megasquirt, young Jedi!
I don't need to read a spec list thanks, I'm running MS2 extra and have used MS1 extra for years.
MS1 extra: anti-rev, traction control, 6 cyl COP, water injection, boost control, shift lights off the top of my head
MS 2 extra: none of the above
stable code at the end of devt cycle with hundreds of revisions, or 3 month old code on revision 1.0.2. Oh and I hope you're good at mapping EAE.
i run MS2 extra, but I have good reasons for doing so. I still suggest you run MS1 extra, but am getting tired of telling you.
Ok, I'm not a megasquirt expert, and I don't question your knowledge, but why do I need 6 cyl COP if MS II can provide 4 cyl COP (I'll do wasted spark anyway), why in the earth do I need water injection? Even if I go FI there's no imminent need for water injection, 99% of FI cars do without it, MS II CAN do shift lights (I don't need them also)!
I would gladly went with MS I, but I don't have a good reason in doing so, instead of telling me I should go with MS I because it's somehow better, you could at least provide a valid point why should I.
As you know MS II has a faster processor with more memory etc. So it has larger potential in near future, and already has surpassed MS I in tuning accuracy because it uses larger variables in it's calculations and does decoding of each trigger wheel tooth from the top of my head
Ok, as I was writing it I think I understood why you say MS I is better, I apparently was referring to the MS II Extra 2.0 code, witch was released as beta on the 24th, my bad
Also by the time I get my MS project up and running, the 2.0 extra code should become usable, and then it will be much better than MS I, also I don't want to spend money on MS I if I can go straight to MS II and save a few bucks in the process
BTW here's a good video from the developers of the 2.0 extra code, where they explain all the great things that went into the new code:
http://video.google.com/videoplay?docid=-3203891044384052237&hl=en